<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Globalgamejam | Stefano Cecere</title><link>https://stefanocecere.com/tag/globalgamejam/</link><atom:link href="https://stefanocecere.com/tag/globalgamejam/index.xml" rel="self" type="application/rss+xml"/><description>Globalgamejam</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>it</language><lastBuildDate>Thu, 30 Jan 2020 00:00:00 +0000</lastBuildDate><image><url>https://stefanocecere.com/media/icon_hu99fd93e9d0016cd84f525f58a0223c71_354199_512x512_fill_lanczos_center_3.png</url><title>Globalgamejam</title><link>https://stefanocecere.com/tag/globalgamejam/</link></image><item><title>PowerParty Biliardino</title><link>https://stefanocecere.com/project/powerparty-biliardino/</link><pubDate>Thu, 30 Jan 2020 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/powerparty-biliardino/</guid><description>&lt;p>gioco prodotto durante la Global Game Jam 2020 a Settignano - Firenze.&lt;br>
&lt;a href="https://globalgamejam.org/2020/games/powerparty-biliardino-3" target="_blank">https://globalgamejam.org/2020/games/powerparty-biliardino-3&lt;/a>
&lt;/p>
&lt;p>enhance your Calcio Balilla (Table football) game with tons of fun using these simple cards to give malus/bonus powers to playing teams.&lt;/p>
&lt;p>assets:
&lt;a href="https://github.com/StefanoCecere/PowerPartyBIliardino" target="_blank">https://github.com/StefanoCecere/PowerPartyBIliardino&lt;/a>
&lt;/p>
&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo;&amp;gt;}&lt;/p></description></item><item><title>Bed in da House</title><link>https://stefanocecere.com/project/bed-in-da-house/</link><pubDate>Thu, 31 Jan 2019 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/bed-in-da-house/</guid><description>&lt;p>A game &lt;strong>designed and developed by kids and teens&lt;/strong> at the
&lt;a href="https://globalgamejam.org/2019/games/bed-da-house" target="_blank">Global Game Jam 2019&lt;/a>
, with the theme &lt;em>&amp;ldquo;What home means to you&amp;rdquo;&lt;/em>.&lt;/p>
&lt;p>The team (from 10 to 14yo) worked in Rome (at the
&lt;a href="https://globalgamejam.org/2019/jam-sites/roma-codemotion-temple-jam" target="_blank">Adriano&amp;rsquo;s Temple Jam&lt;/a>
), with the help of their tutors.&lt;/p>
&lt;p>They used open-source technologies (
&lt;a href="https://github.com/Unity-Technologies/UnityPlayground" target="_blank">Unity Playground&lt;/a>
- thanks
&lt;a href="https://twitter.com/CiroContns" target="_blank">Ciro Continisio&lt;/a>
- and
&lt;a href="https://github.com/snozbot/fungus" target="_blank">Fungus framework&lt;/a>
), learning &lt;strong>tile maps&lt;/strong> and drawing in
&lt;a href="http://ephtracy.github.io/" target="_blank">MagicaVoxel&lt;/a>
, writing and acting the dialogues, playing the music and having lots of fun designing levels, characters and puzzles.&lt;/p>
&lt;p>See official page of the game here:
&lt;a href="https://globalgamejam.org/2019/games/bed-da-house" target="_blank">https://globalgamejam.org/2019/games/bed-da-house&lt;/a>
&lt;/p>
&lt;h2 id="play">Play&lt;/h2>
&lt;p>To play the game directly in the browser:&lt;br>
&lt;a href="https://jamurr.itch.io/bed-in-da-house" target="_blank">https://jamurr.itch.io/bed-in-da-house&lt;/a>
&lt;/p>
&lt;h2 id="video-trailer">Video Trailer&lt;/h2>
&lt;p>To showcase the game at the jam we recorded this short video:&lt;/p>
&lt;YouTube id="s28Vm8gWLDg" />
![video](https://youtu.be/s28Vm8gWLDg)
&lt;https://youtu.be/s28Vm8gWLDg>
&lt;h2 id="some-photos">Some Photos&lt;/h2>
&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo; &amp;gt;}&lt;/p>
&lt;h2 id="requirements">Requirements&lt;/h2>
&lt;p>The game runs almost everywhere, it&amp;rsquo;s a simple Unity 2018.3 project.&lt;br>
The GitHub project is
&lt;a href="https://github.com/JAMURR/JAM.BedInDaHouse" target="_blank">https://github.com/JAMURR/JAM.BedInDaHouse&lt;/a>
&lt;/p>
&lt;h2 id="team">Team&lt;/h2>
&lt;p>Team 4+2 are&lt;/p>
&lt;ul>
&lt;li>Ruben Aicardi (teen)&lt;/li>
&lt;li>Fabio Cecere (kid)&lt;/li>
&lt;li>Enea Polsinelli (kid)&lt;/li>
&lt;li>Maia Polsinelli (teen)&lt;/li>
&lt;li>Francesco Bernardini (kid, special guest)&lt;/li>
&lt;li>
&lt;a href="https://github.com/ppolsinelli/" target="_blank">Pietro Polsinelli&lt;/a>
(tutor)&lt;/li>
&lt;li>
&lt;a href="https://github.com/StefanoCecere/" target="_blank">Stefano Cecere&lt;/a>
(tutor)&lt;/li>
&lt;/ul>
&lt;h2 id="license">License&lt;/h2>
&lt;p>
&lt;a href="http://creativecommons.org/licenses/by-nc-sa/4.0/" target="_blank">http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;/a>
&lt;/p></description></item><item><title>Signals from URUK</title><link>https://stefanocecere.com/project/signals-from-uruk/</link><pubDate>Tue, 30 Jan 2018 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/signals-from-uruk/</guid><description>&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo; &amp;gt;}&lt;/p>
&lt;p>questo il gioco che abbiamo ideato e prodotto nel finesettimana durante la Global Game Jam 2018, il cui tema era TRANSMISSION&lt;/p>
&lt;p>un gioco di carte “aumentate” (grazie all’ausilio di cellulari/tablet android o ios) per vivere un’avventura ambientata niente meno che ad Uruk, la prima città avanzata della storia umana, inventando la scrittura, primo enorme strumento di “trasmissione”&lt;/p>
&lt;p>Gilgamesh ha un problema.. riuscirete a scoprire perchè gli è capitato e sopratutto aiutarlo?&lt;/p>
&lt;p>una storiella breve (siamo riusciti a sintetizzare tutto in sole 33 carte gioco, tra storia e 13 enigmi di vario tipo) ma ricchissima di contenuti e divertimento.&lt;/p>
&lt;p>i 5 personaggi che incontrate sono stati doppiati (in sumero ovviamente!) e una guida in Intelligenza art… ops STUPIDITA’ NATURALE, vi non aiuterà nella missione.&lt;/p>
&lt;p>è stata una bella sfida.. volevamo fare qualcosa di interessante dal punto di vista narrativo ed educativo, divertente e con nuove tecniche, ma senza “sforare” il limite della fattibilità imposto dal tempo e dalle condizioni non confortevoli della trasferta.&lt;/p>
&lt;p>il team intergenerazionale (due adulti, due adolescenti e due bambini) è stato davvero sinergico, siamo riusciti a concentrarci e lavorare bene, e anche oziare in ristoranti, al fiume e dormire tanto!&lt;/p>
&lt;p>questa la scheda ufficiale del gioco sul sito dell GGJ:&lt;br>
&lt;a href="https://globalgamejam.org/2018/games/signals-uruk" target="_blank">https://globalgamejam.org/2018/games/signals-uruk&lt;/a>
&lt;/p>
&lt;p>il sito GitHub del progetto OpenSOurce è:
&lt;a href="https://github.com/StefanoCecere/SignalsFromUruk/" target="_blank">https://github.com/StefanoCecere/SignalsFromUruk/&lt;/a>
&lt;/p>
&lt;p>per giocarlo bisogna stampare le carte e scaricare le app.. per settimana prossima renderemo la cosa più agevole per tutti.. intanto godetevi le schermate e mettetevi in stato di ricezione di segnali lontani ma profondi!&lt;/p>
&lt;p>dal Team Uruk questo è tutto.. a presto e scrivetemi se siete incuriositi&lt;/p>
&lt;p>con Pietro Polsinelli e un grazie estremamente pieno di complimenti a Michele M. Lanzo e Giacomo Guccinelli e Mixart per l’organizzazione della GGJ a Pisa.&lt;/p>
&lt;p>PS: grazie anche a Stratagemma per esistere verremo presto a far provare il gioco&lt;/p></description></item><item><title>Signals from URUK</title><link>https://stefanocecere.com/post/signals-from-uruk/</link><pubDate>Mon, 29 Jan 2018 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/post/signals-from-uruk/</guid><description>&lt;p>questo il gioco che abbiamo ideato e prodotto nel finesettimana durante la Global Game Jam 2018, il cui tema era TRANSMISSION&lt;/p>
&lt;p>
&lt;a href="https://stefanocecere.com/project/signals-from-uruk/">vai alla scheda progetto&lt;/a>
&lt;/p></description></item><item><title>Se il sole muore / If Sun dies</title><link>https://stefanocecere.com/project/se-il-sole-muore-/-if-sun-dies/</link><pubDate>Mon, 30 Jan 2017 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/se-il-sole-muore-/-if-sun-dies/</guid><description>&lt;p>una storia interattiva fumetto sullo svegliarsi una mattina e trovare il Sole spento. scritta da un bambino di 8 anni e sviluppata con il suo papà. (abbiamo potuto lavorare solo 8 ore a causa di imprevisti, ma la storia base è qui e la finiremo prestissimo! ) è in italiano ma la tradurremo in inglese.&lt;/p>
&lt;p>Global Game Jam 2017 entry (theme: Waves)&lt;br>
&lt;a href="https://globalgamejam.org/2017/games/if-sun-dies-se-morisse-il-sole" target="_blank">https://globalgamejam.org/2017/games/if-sun-dies-se-morisse-il-sole&lt;/a>
&lt;/p>
&lt;h2 id="gioca">Gioca!&lt;/h2>
&lt;p>online nel browser:
&lt;a href="https://jamurr.itch.io/if-sun-dies" target="_blank">https://jamurr.itch.io/if-sun-dies&lt;/a>
&lt;/p>
&lt;p>progetto Open Source:
&lt;a href="https://github.com/JAMURR/JAM.IfSunDies_U3D" target="_blank">https://github.com/JAMURR/JAM.IfSunDies_U3D&lt;/a>
&lt;/p>
&lt;h2 id="credits">Credits:&lt;/h2>
&lt;ul>
&lt;li>Fabio Cecere - story, ideas, drawings, sounds, voice, son&lt;/li>
&lt;li>Stefano Cecere - montage, writing, translations, music, voice, dad&lt;/li>
&lt;li>Bruno Cecere - voice, support, noize, microson&lt;/li>
&lt;li>Maddalena &amp;amp; Antonella - additional voices&lt;/li>
&lt;/ul>
&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo; &amp;gt;}&lt;/p></description></item><item><title>Non sono solo una pecora</title><link>https://stefanocecere.com/project/non-sono-solo-una-pecora/</link><pubDate>Sun, 31 Jan 2016 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/non-sono-solo-una-pecora/</guid><description>&lt;h2 id="download">Download&lt;/h2>
&lt;ul>
&lt;li>scarica app &lt;strong>iOS&lt;/strong>:
&lt;a href="https://apps.apple.com/us/app/im-not-just-a-sheep/id110999489" target="_blank">Apple App Store&lt;/a>
&lt;/li>
&lt;li>scarica app &lt;strong>Android&lt;/strong>:
&lt;a href="https://play.google.com/store/apps/details?id=com.jamurr.notjustsheep" target="_blank">Google Play&lt;/a>
&lt;/li>
&lt;li>progetto Open Source:
&lt;a href="https://github.com/jamurr/JAM.NotJustASheep" target="_blank">https://github.com/jamurr/JAM.NotJustASheep&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="descrizione">Descrizione&lt;/h2>
&lt;p>game developed at GGJ16 by Stefano and Fabio&lt;/p>
&lt;p>this game was designed and drawn by a 7yo child at his first &amp;ldquo;real&amp;rdquo; game production experience] a young sheep starts a journey outside her home world, discovering her internal difficulties allegorized by different animals. talking with them and helping their problems she helps herself into a more mature life. a simple point an click + visual novel story, enjoyable also by adults. [the idea of the game, all characters, puzzles and stories came from young Fabio on saturday morning, after a good and inspiring sleep. we spent all the morning at writing the design doc, and in the afternoon he started all drawings. On Sunday morning we finalized the graphics and storylines with some debug. we could not make the voiceovers &amp;hellip; but we had to sleep and they were not essentiaòs. at the end of the Jam Fabio also won the special 1st price as best game of the local site (Pisa) and a special price as youngest game designer. As dad, it has been one of the most amazing and interesting dad+son experience i had. I&amp;rsquo;m thinking about organize a special kids game jam next year. please check our website because we&amp;rsquo;ll post a completed version in next days. thank you all!&lt;/p>
&lt;YouTube id="0DPo3DuW7Bk" />
![video](https://youtu.be/0DPo3DuW7Bk)
&lt;https://youtu.be/0DPo3DuW7Bk>
&lt;p>GGJ site:
&lt;a href="http://globalgamejam.org/2016/games/im-not-just-sheep-non-sono-solo-una-pecora" target="_blank">http://globalgamejam.org/2016/games/im-not-just-sheep-non-sono-solo-una-pecora&lt;/a>
&lt;/p>
&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo; &amp;gt;}&lt;/p></description></item><item><title>Prima Global Kids Game Jam italiana</title><link>https://stefanocecere.com/post/prima-global-kids-game-jam-italiana/</link><pubDate>Fri, 15 Jan 2016 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/post/prima-global-kids-game-jam-italiana/</guid><description>&lt;p>Stefano e Fabio hanno partecipato alla Global Game Jam 2016 (a Pisa) creando di fatto la priam Kids Game Jam italiana&lt;/p>
&lt;p>l’esperienza e il risultato sono stati emozionanti, tanto da vincere il premio miglior gioco e miglior giovane game designer.&lt;/p>
&lt;p>potete trovare il gioco alla pagina progetto
&lt;a href="https://stefanocecere.com/project/non-sono-solo-una-pecora/">Non sono solo una pecora&lt;/a>
&lt;/p>
&lt;p>{&amp;lt; sc_gallery album=&amp;ldquo;gallery&amp;rdquo; &amp;gt;}&lt;/p></description></item><item><title>Jamour</title><link>https://stefanocecere.com/project/jamour/</link><pubDate>Fri, 30 Jan 2015 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/jamour/</guid><description>&lt;p>our game at GGJ 2015&lt;/p>
&lt;p>
&lt;a href="http://globalgamejam.org/2015/games/jamurr" target="_blank">http://globalgamejam.org/2015/games/jamurr&lt;/a>
&lt;/p>
&lt;YouTube id="uiKq_Kqse_k" />
![video](https://youtu.be/uiKq_Kqse_k)
&lt;https://youtu.be/uiKq_Kqse_k></description></item><item><title>White Room</title><link>https://stefanocecere.com/project/white-room/</link><pubDate>Fri, 30 Jan 2015 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/white-room/</guid><description>&lt;p>molto felice di aver vinto il premio musicale, con una colonna sono tutta a cappella registrata alle 2 di notte!&lt;/p>
&lt;p>Jam Site: Milano - Politecnico di Milano&lt;/p>
&lt;p>Credits:&lt;/p>
&lt;ul>
&lt;li>Annamaria Andrea Vitali (game design)&lt;/li>
&lt;li>Christian Costanza (game design)&lt;/li>
&lt;li>Paolo Bragonzi (programming)&lt;/li>
&lt;li>Riccardo Massironi (art director)&lt;/li>
&lt;li>Stefano Cecere (music)&lt;/li>
&lt;li>Emanuele Gastini (graphics)&lt;/li>
&lt;li>Marta Sofia Marzullo (graphics)&lt;/li>
&lt;li>Erika Inzitari (special guest in the vocal soundtrack)&lt;/li>
&lt;/ul>
&lt;p>Scheda GGJ 2015:
&lt;a href="https://globalgamejam.org/2015/games/white-room" target="_blank">https://globalgamejam.org/2015/games/white-room&lt;/a>
&lt;/p>
&lt;YouTube id="GiB7Xgikkj8" />
![video](https://youtu.be/GiB7Xgikkj8)
&lt;https://youtu.be/GiB7Xgikkj8></description></item><item><title>Unwanted - the womb escape</title><link>https://stefanocecere.com/project/unwanted/</link><pubDate>Thu, 31 Jan 2013 00:00:00 +0000</pubDate><guid>https://stefanocecere.com/project/unwanted/</guid><description>&lt;p>Global Game Jam 2013 a Roma. Con un microsetup musicale (tastiera 25 tasti e macbook) produssi queste quattro musiche per il nostro gioco&lt;/p>
&lt;h2 id="music">Music&lt;/h2>
&lt;iframe width="100%" height="450" scrolling="no" frameborder="no" allow="autoplay" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/25410984&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true">&lt;/iframe>&lt;div style="font-size: 10px; color: #cccccc;line-break: anywhere;word-break: normal;overflow: hidden;white-space: nowrap;text-overflow: ellipsis; font-family: Interstate,Lucida Grande,Lucida Sans Unicode,Lucida Sans,Garuda,Verdana,Tahoma,sans-serif;font-weight: 100;">&lt;a href="https://soundcloud.com/stefanocecere" title="Stefano Cecere" target="_blank" style="color: #cccccc; text-decoration: none;">Stefano Cecere&lt;/a> · &lt;a href="https://soundcloud.com/stefanocecere/sets/unwanted-the-womb-escape-ost" title="Unwanted - the Womb Escape OST" target="_blank" style="color: #cccccc; text-decoration: none;">Unwanted - the Womb Escape OST&lt;/a>&lt;/div>
&lt;p>&lt;strong>Unwanted - the womb escape&lt;/strong>: in this game you live the life evolution of a girl from a small village in India. You will evolve by floating in a womb like environment, avoiding the negatives and embracing the positive of life.&lt;/p>
&lt;p>This girl was supposed to be a boy as testified by an exam. That is why she was not suppressed after ultrasound analysis, which technological evolution and aggressive marketing brought to places where it was not available before, with unforeseen consequences.&lt;/p>
&lt;p>The game is a 3D rummer inside a &amp;ldquo;womb&amp;rdquo;, where your game life is powered by rhythmic tapping on music. You play by pressing the space bar in sync with the music, which brings you forward, and by intersecting positive objects and avoid negative ones. At level end you get to subsequent phases of life.&lt;/p>
&lt;h2 id="diversifiers">Diversifiers&lt;/h2>
&lt;p>&lt;strong>Approved for All Audiences&lt;/strong>: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…&lt;br>
&lt;strong>Bigger Picture&lt;/strong>: The game touches on a political, environmental or social issue.&lt;/p>
&lt;h2 id="platforms">Platforms&lt;/h2>
&lt;ul>
&lt;li>Windows&lt;/li>
&lt;li>Mac OS X+&lt;/li>
&lt;li>Web browser with special plugins (Unity player, Torque,&amp;hellip;)&lt;/li>
&lt;li>Linux / Unix&lt;/li>
&lt;/ul>
&lt;h2 id="tools-and-technologies">Tools and Technologies&lt;/h2>
&lt;p>Unity (any product)&lt;/p>
&lt;p>## Jam Site&lt;br>
GGJ Rome,Italy: Codemotion + IndieVault&lt;/p>
&lt;h2 id="team">Team&lt;/h2>
&lt;ul>
&lt;li>Alice Lomiry&lt;/li>
&lt;li>Marco Simone Vetti&lt;/li>
&lt;li>Matteo&lt;/li>
&lt;li>Gabriele Marazzi&lt;/li>
&lt;li>Nick_Sanji&lt;/li>
&lt;li>Nicola Gazzilli&lt;/li>
&lt;li>Domenico Birardi&lt;/li>
&lt;li>Pakï Ambrosini&lt;/li>
&lt;li>Pietro Polsinelli&lt;/li>
&lt;li>Stefano Cecere&lt;/li>
&lt;li>andrea ferritto&lt;/li>
&lt;/ul></description></item></channel></rss>